Gamepad 24 boutons 18f2550 mercredi 9 novembre 2011 19:35:36 |
Membre depuis : 12 ans Messages: 2 |
ROM struct{BYTE report[HID_RPT01_SIZE];}hid_rpt01={{ 0x05,0x01, //USAGE_PAGE (Generic Desktop) 0x09,0x05, //USAGE (Game Pad) 0xA1,0x01, //COLLECTION (Application) 0x15,0x00, // LOGICAL_MINIMUM(0) 0x25,0x01, // LOGICAL_MAXIMUM(1) 0x35,0x00, // PHYSICAL_MINIMUM(0) 0x45,0x01, // PHYSICAL_MAXIMUM(1) 0X65,0X00, // UNIT NONE 0x75,0x01, // REPORT_SIZE(1) 0x95,0x18, // REPORT_COUNT(24) 0x05,0x09, // USAGE_PAGE(Button) 0x19,0x01, // USAGE_MINIMUM(Button 1) 0x29,0x18, // USAGE_MAXIMUM(Button 24) 0x81,0x02, // INPUT(Data,Var,Abs) 0xC0 //END_COLLECTION }
typedef union _INTPUT_CONTROLS_TYPEDEF { struct { struct { BYTE square:1; BYTE x:1; BYTE o:1; BYTE triangle:1; BYTE L1:1; BYTE R1:1; BYTE L2:1; BYTE R2:1;// BYTE select:1; BYTE start:1; BYTE left_stick:1; BYTE right_stick:1; BYTE home:1; BYTE :3; //filler BYTE :8; //filler } buttons; } members; BYTE val[3]; } INPUT_CONTROLS;
Re: Gamepad 24 boutons 18f2550 vendredi 11 novembre 2011 13:30:06 |
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Re: Gamepad 24 boutons 18f2550 vendredi 11 novembre 2011 21:41:57 |
Membre depuis : 12 ans Messages: 2 |